Flaming Sphere
Cast Time: 1 Action | Range:60 ft | Concentration
Mats:V,S,M(tallow,brimstone)| Duration: 1 Minute
A 5-ft sphere of fire appears in an unoccupied
space. A creature ending its turn next to it must
make a Dex save. Failing, it takes 2d6 fire damage
or half on a success. As a bonus action you can
move it 30 ft. Ramming the sphere into a creature
make the save, the sphere stops moving. It sheds
bright light 20 ft and dim light for another 20 ft.
Levels: +1d6 per level above 2nd
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