Flaming Sphere
Casting time: 1 Action
Range: 60 feet
Concentration
A 5ft sphere appears in an unoccupied space. Creatures ending their
turn within 5ft or rammed
make a Dex save. 2D6 {r} on a fail, half success.
30ft move as a bonus action. Moves 5ft up and
over 10ft pits. Ignites flammable objects and sheds bright light
for 20ft, dim for another 20.
At Higher Levels: Damage increases by 1D6 for
each slot above 2nd
Card Comments