Flaming sphere
Range: 60 feet
Material: a bit of tallow, a pinch of brimstone, and a dusting of
powdered iron
Duration: concentration up to 1 minute
Any creature that ends its turn within 5 feet of the sphere must
make a Dexterity saving throw. The creature takes 2d6 fire damage
on a failed save, or half as much damage on a successful one. As a
bonus action, you can move the sphere up to 30 feet. If you ram the
sphere into a creature, that creature must make the saving throw
against the sphere’s damage, and the sph
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