Flaming Sphere
You make a five-foot diameter sphere of fire
appear in an unoccupied space of your choice
within 60 ft. The big ole ball of flaming scary
deals 2d6 damage to any creature within 5ft
of it at the end of their turns if they fail a dex
save against your spell save (8+Proficiency+
WIS). You can move the sphere as a bonus
action. Ramming a creature stops its movement
and the creature must make the save, it
can hurdle 5ft barriers, and it can jump
further than air bud over a gap (10ft)
Card Comments