Flaming Sphere, Lvl 2 Spell
•Range: 60 feet
•Duration: Concentration, Up to 1 minute
•Saving Throw: Dexterity
A 5-foot-diameter sphere of fire appears in an
unoccupied space. Any creature that ends its
turn within 5 feet of the sphere must make a
saving throw. The creature takes 2d6 fire
damage on a failed save, or half as much
damage on a successful one. As a bonus
action, you can move the sphere up to 30 feet.
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