Flying Dutchman
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Flying Dutchman
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Flying Dutchman

A ship for the dead: All Pirate Creatures you control gains Regeneration {p/u}{p/b}.

Under the sea: {t}{u/b}{u/b}{u/b}, pay 10 life: All Pirate Creatures you control Phase Out for one turn.

Crew 5.

The ghost of the drowned, trapped in the tides of fate, strikes terror into the hearts of the living.

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