Flying Hydra
Trample
At the end of your turn, put a +1/+1 counter
on Flying Hydra if it has damaged an opponent
this turn. Otherwise remove a +1/+1 counter
from it.
{1}{u}: Flying Hydra gains flying and loses
trample until end of turn. This ability cannot
be activated if it has a +1/+1 counter on it.
Card Comments