by DoctorFro on Oct 30, 2017
At the beginning of your end step pick a number 1 through 6, then roll a six-sided die. You win if the die landed on the number that you chose.
If you win the roll then another target player chosen at random gains control of Foolish Goblin.
If you lose the roll then Foolish Goblin deals 2 damage to each creature you control.
"We watch him from a safe distan..."