Forbidden Gem
Once per game, at the start of any enemy phase,
the bearer of the Forbidden Gem can use it to
hypnotise a single enemy CHARACTER within
12". Roll 3D6, if the total exceeds that models
leadership characteristic, it cannot act until the
end of the phase (i.e. it cannot move, manifest
psychic powers, shoot, charge or fight)and it
cannot use any abilities on its datasheet that
affect another unit (e.g. aura abilities and abilities
that heal other models).
Card Comments