Forbidden Gem
Once per game, at the start of any enemy phase,
the bearer of the Forbidden Gem can use it to
hypnotise a single enemy CHARACTER within
12". Roll 3D6, if the total exceeds that model's
Leadership it cannot act until the end of the
phase (i.e. it cannot move, manifest psychic
powers, shoot, charge or fight) and it cannot
use any abilities on its datasheet that affect
another unit (e.g. aura abilities and abilities that
heal other models).
Card Comments