Forced Peace
Until end of turn, players cant win the game, lose
the game, take damage, be affected or targeted by
spells or abilities. All players and permanents gain
protection from everything, indestructible, shroud,
and are phased out until end of turn. all life totals
become 20. Triggered abilities cant be triggered
and activated abilities cant be activated until end
of turn.
Split Second
At the beggining of your next upkeep pay {6}{w}{w} or you lose the
game.
Card Comments