Forge of Sharpness
Forges can only be gotten rid of by 2 counter/destroy spells
Melee creatures you control get +2/+0.
Whenever a ranged creature you control deals damage to a creature,
that creature is slowed for 2 turns (It attacks last regardless
of all other effects)
Whenever a creature you control deals damage to
a creature, that creature bleeds for 3 turns. (At the beginning
of each turn, put a -1/-1 counter on it)
All weapon abilities deal 2 extra damage
Card Comments