Forget What You Are
by on
Forget What You Are
by on

Forget What You Are

Creatures target opponent controls become 0/1 green treefolk creatures until end of turn and loses all abilities unless their controller pays {3}{g}{g}. If they don't, creatures they control gain
"{t}: Add {g} to your mana pool.". If they do,
draw a card.
Nature has an interesting way of driving the point home.

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