Frank, The High Guard
by on
Frank, The High Guard
by on

Frank, The High Guard

Defender, Reach
{2}{r/g}{r/g}: Frank loses Defender, gains Trample and Indestructible until the end of the turn.
When a Human creature dies, put 2 +1/+1 counters on this creature. If this creature attacks, remove all counters from this card after damage is delt.

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