Fresh Winds
by on
Fresh Winds
by on

Fresh Winds

As long as this land is enchanted, cards that
would be put into a graveyard are shuffled into
their owner's library instead. When this land
leaves play, each player gains 10 life.
Cycling: You and each opponent may landshift
one land you control to the basic land type of
your choice. You lose 1 life.

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