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Fright Knight
Shroud, Flying, Persist, Enlist
When this enters the battlefield, you become the Monarch or create a colorless 1/1 Spirit creature
token with Absorb 2 and Flying. If you control a commander, do both.
Whenever this creature Enlists, this gains
Trample until end of turn. If you used your commander, It also gains Absorb 2 until end of
turn.


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