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Frost, Turned Evil
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Frost, Turned Evil
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Frost, Turned Evil

Flying

At the beginning of combat on your turn, if you
have a full party, choose target nonland permanent
an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.

Sacrifice Frost: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.

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