Frostbite
You form frost on one creature in range.
That creature must make a constitution saving throw and on a failed
save, take 1d6 cold damage.
In addition, this creature now has disadvantage on its next weapon
attack on its next turn.
At 5th, 11th and 17th level, it gains an additional 1d6 damage,
peaking at 4d6 at level 17
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