Fuse Hydra
by on
Fuse Hydra
by on

Fuse Hydra
Fuse Hydra

Fuse Hydra enters the battlefield with X +1/+1 counters.
Roll a 20-sided die, {t}:
(1): reroll. draw a card.
(2-7): this creature fights another target creature
(8- 14): target creature creature gains +X/+X until end of turn and you gain X life, where X is you devtion to green.
(15- 19): you get {e}{e}{e}{e}{e}.
(20): roll two more times. you gain 10 life.
Pay 25 {e}: you win the game.

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