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Gamblers Splint
Requires attunement. While wearing this armour, you have a +1 bonus to AC.
This armour has 3 charges. At the start of your turn, you can expend 1 charge to gain advantage on all melee weapon attack rolls during that turn, but attack rolls made against you have advantage until the start of your next turn.
This armour regains 1d3 expended charges daily at dawn.


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