Gamblers Splint
Requires attunement. While wearing this armour, you have a +1 bonus
to AC.
This armour has 3 charges. At the start of your turn, you can
expend 1 charge to gain advantage on all melee weapon attack rolls
during that turn, but attack rolls made against you have advantage
until the start of your next turn.
This armour regains 1d3 expended charges daily at dawn.
Card Comments