Gandalf the White
+1: Until your next turn, target creature can't attack or block,
and it's activated abilities can't be activated.
0: Until your next turn, Gandalf the White becomes a 5/5 Wizard
creature with indestructible and fellowship that's still a
planeswalker.
-9: Destroy all creatures your opponents control. Create three 3/3
Eagles with flying.
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