Garnet Orb
{t}, Sacrifices a land: Spells cost {2} less to play until end of
turn.
Whenever you cast an instant or sorcery spell, you may pay {2}. If
you do, take an extra turn after this one.
At the beginning of each opponent's upkeep, that player returns a
permanent in the battlefield to their hand.
"With the Garnet Orb in my grasp, I command the flow of time
itself. The past, present, and future all bend to my will." —Sailor
Pluto
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