Garth, Lone Luskanite
Vigilance, Haste.
At the start of your combat phase, Garth, Lone Luskanite gains
+1/+1 for each other creature you control
until end of turn. When a creature enters the battlefield under an
opponents control you
may have Garth fight it, if a creature an opponent control would
die from
damage dealt this way Garth, Lone Luskanite
gains a +1/+1 counter.
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