Gear Fourth: Boundman
First Strike, Haste, Trample, Flying, Protection from nonblue
Instants, Sorceries, and Enchantments.
After three turns, Transform Gear Fourth: Boundman. When Gear
Fourth: Boundman enters the battlefield, you may put all +1/+1
counters from creatures you control onto it. Cannot be blocked by
creatures with lower power.
"This is my secret tactic and strongest move!
Gear: Fourth!"
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