Geist Prison
by on
Geist Prison
by on

Geist Prison

Creatures can't attack you unless their controller
pays {2} for each creature they control that's
attacking you.
Exile any Spirit that attacked you it at the end of
the turn.
Rescue: If Geist Prison leaves play, target
opponents creates a 1/1 white Spirit with flying
and return Spirits Exiled by Geist Prison to play
that opponent's control.

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