Gelectrode, Electromancer
by on
Gelectrode, Electromancer
by on

Gelectrode, Electromancer

Whenever you cast an instant or sorcery spell for the first time each turn, choose one: Gelectrode, Electromancer gets +3/+1 until end
of turn, or put a red 2/1 red elemental creature with haste onto the battlefield, or deal 2 damage
to target creature an opponent controls.
Spell mastery -- If there are or more instant and/or sorcery spells in your graveyard, you may choose two instead.

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