Geminids of Uhl-Gysh
Set up both models wholly within 18" of the caster
and within 6" of each other. They can move immediately after being
set up.
They can move up to 8" and fly, but must always
end within 6" of each other. Each unit touched
by a geminid takes d3 mortal wounds - re-roll
light if in Hysh, re-roll dark if in Ulgu.
Shadow Geminid: -{1} attack for melee weapons
Light Geminid: -{1} to hit
Until the end of the battle round.
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