General Eisenhower
by on
General Eisenhower
by on

General Eisenhower

+1: The creature with the least combined power and toughness under your control gains a +1/+1 counter until the end of your turn.
-2: Enchant target with Enchantment called Spy with "Enchanted creature gets -1/-2 and roll a 6 sided die on each turn. If it is a 2 or 1, Spy dies".
-7: All flying creatures of a select opponent are given a -5/-5 counter until your next turn and must attack during their next turn.

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