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Genesis
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Genesis
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Genesis

At the end of your combat turn, if you healed
yourself or an ally for 10 or more, create an
Astral Spirit that has 10 HP, 30 MOV, and
does 1d6 DMG for the duration of combat.
Astral Spirits attack the nearest enemy each
turn if able.
The tale of creation of is more than a myth.

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