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Gerald, Monster Hunter
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Gerald, Monster Hunter
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Gerald, Monster Hunter

At the beginning of each combat, creatures your opponents control lose first strike. If at least one does, this creature gains +1/+1 and first strike until end of turn. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
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