Gerald, Monster Hunter
by on
Gerald, Monster Hunter
by on

Gerald, Monster Hunter

At the beginning of each combat, creatures your opponents control lose first strike. If at least one does, this creature gains +1/+1 and first strike until end of turn. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
I'm getting close...

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