Ghost Viper Reconnaissance
Control of this card cannot change.
When this card or another Imperial Agent Being
card enters the field, surveil 2. (Look at the top
two cards of your deck. You may put those cards in
your Netherworld.)
Whenever this card deals combat damage to a
player, that player mills three cards and put a
+1/+1 counter on an Imperial Agent Being card
you control.
Card Comments