Giant Crab
When Giant Crab enters the battlefield roll a d20
1-5 | Gain control of target creature with power
1 or less until end of turn
6-10 | Gain control of target creature with
toughness higher than power until end of turn
11-19 | Target creature gains Islandwalk
until end of turn
20 | Target creature gains indestructible and has
base power and toughness 8/11
Card Comments