Giant Goat
Charge. If the goat moves at least 20 feet straight
toward a target and then hits with a ram attack,
the target takes an extra 5 (2d4) bludgeoning
damage. The target creature must pass a DC 13
Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength
and Dexterity saving throws that would knock
it prone.
Ram, Melee Attack: +5 to hit.
Hit: 8 (2d4 + 3) bludgeoning damage.
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