Giant Rat Trap
One action to set one trap (one square) in a 2 square radius around
you (only you know its location)
Three turn cooldown.
When an enemy walks over it, they will be trapped immediately, must
deal 30 melee damage to break the
cage. Protected from ranged attacks from other enemy
(but not yours).
Metalhead Strain BONUS:
When set trap, roll a D20. If 12-20, deal 3 damage per turn, and
they are still immobile first turn after
breaking the cage.
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