Glass Staff
by Anonymous Sphinx on

Glass Staff

Attunement required, +1 AC if holding, 10 charges
Staff in hand 1 action to cast mage armor (1 charge) or shield (2 charges)
No components required
Staff regains 1d6 + 4 expended charges at dawn
If you expend all charges roll a d20 on a 1, the staff shatters and is destroyed

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