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Glow Ball
by on
Glow Ball
by on

Glow Ball

Equipped creature gets +1/+1 and haste and
"{3}, {t}, Sacrifice Glow Ball: Until end of turn,
each opponents' creatures can be the targets of spells and abilities as if they didn't have hexproof. Ward abilities of those creatures don't trigger.

Equip dog {2}


For centuries, dogs have been bound by the
magic of round objects.

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