Go to Jail
At the beginning of each player's upkeep, they roll two dice for
each creature they control. If they roll doubles, the creature they
rolled for is put in jail.
To put a creature in jail move it under a jail token marker. It is
now in the jail zone and not on the field. At the end step of each
turn each player can roll for every creature in the jail zone. If
they roll doubles, that creature enters the battlefield under their
control. Any can spend 50 mana to put a creature from the jail zone
onto their si
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