Goat
Charge. If the goat moves at least 20 feet straight
toward a target and then hits with a ram attack,
the target takes an extra 2 (1d4) bludgeoning
damage. The target creature must pass a DC 10
Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength
and Dexterity saving throws that would knock
it prone.
Ram, Melee Attack: +3 to hit.
Hit: 3 (1d4 + 1) bludgeoning damage.
Card Comments