Goblins
-Armor: 1 -Horde: there are almost always more
-Barter: They may have goods to trade
{dash}Tetanus: After battle, if damaged by Goblin
blade roll + CON (-1 for each additional blade).
On a fail you have Tetanus
{dash}Shiny: After running into Goblins, roll (+D.D.)
to check your pockets: 10+ you find something relatively worthless
by human standards; 7-9: roll
+d10 -d10 to determine coins lost/gained;
6-: something important is missing.
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