Gramin, the Black Mouse
When Gramin, the Black Mouse comes into play, target opponent
discards a card. If it is not a creature card, that opponent
discards another
card. Every time Gramin deals damage to an opponent, this opponent
discards a card.
Every time an opponent discards a card, put a Sabotage counter on
Gramin.
Remove three Sabotage counters from Gramin: Destroy target land or
artifact, then return Gramin to owner's hand.
Card Comments