Grand Admiral Thrawn
Haste, First Strike
When Thrawn enters the battlefield, all Imperial creatures you
control gain vigilance and haste for as
long as Thrawn is on the battlefield.
{x}{4}: Summon {x} 2/2 tie defenders with haste.
If {x} is 7 or greater, destroy all other creatures target opponent
controls.
{t}{b}{r}{1}: Tactical Advantage - choose one:
- tap 2 target creatures opponent controls
- target creature you control gains +3/+3
until end of turn.
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