Grand Citadel
by on
Grand Citadel
by on

Grand Citadel

Habitate 2 (You may tap one creature each turn with power no greater than 2. If you do, put it under this card until the end of turn. As long as it is under this card, it cannot be the target of spells.)
As long as Grand Citadel is habitated, creatures you control have get +0/+2, defender, and first strike.

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