Grand Tournoiement
At the beginning of each combat, flip a coin and roll
a 6 sides die. If you win the flip, target creature gain Double
Strike until end of turn and Grand Tournoiement deals damage equal
to the die result
to each opponents. If you lose the flip, you get that
much damage.
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Le Grand Tournoiement est une lame à deux tranchants. Même les
maitres tournoyeurs peuvent en payer le prix.
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