Great Ball
by on
Great Ball
by on

Great Ball

Great Catch (when activating this ability roll a 6 sided die, 1-3 equals a successful capture, while 4-6 equals a failed capture.)

Great Ball enters the battlefield with {x} Throw counters on it.

{1}{t} Remove 1 Throw counter from Great Ball: Attempt to Catch target opponent creature, if successful, gain control of target creature.

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