Great Cthulhu
Trample, ward-sacrifice a non-token permanant
When Great Cthulhu enters the battlefield, creatures your opponents
control get -3/-3 until end of turn.
At the beginging of your end step, draw 3 cards then discard 2
cards at random.
Whenever you discard a card, create a 1/1 black cultist creature
token with
"whenever a player sacrifices a permanant, put a +1/+1 counter on
this creature."
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