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Great Flame Eruption
Deals 1d6+6 fire damage
Balance check with 2d disadvantage or
be knocked prone and flung randomly 1 hex.
Can only be dodged if target uses a reaction
to step 1 in any direction.
Adjacent targets take 1d6 fire damage
and do not need to use a reaction to dodge.
Be ready to jump as soon as you smell sulfur


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