Green Lantern Ring
+2: Put an Illusion creature into play that is a copy of a creature
an opponent controls. This creature has haste. Exile it at end of
the turn.
-2: Target creature gains flying and Hexproof until end of
turn.
-8: Attach Green Lantern Ring to target creature. That creature
gets Flying, First Strike, +3/+3, and protection from multicolored
until end of turn.
Card Comments