Green Lantern Ring
by on
Green Lantern Ring
by on

Green Lantern Ring

+2: Put an Illusion creature into play that is a copy of a creature an opponent controls. This creature has haste. Exile it at end of the turn.
-2: Target creature gains flying and Hexproof until end of turn.
-8: Attach Green Lantern Ring to target creature. That creature gets Flying, First Strike, +3/+3, and protection from multicolored until end of turn.

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