Grenn, The Aurochs
by on
Grenn, The Aurochs
by on

Grenn, The Aurochs

Whenever Grenn attacks or blocks, flip a coin.
If heads, Grenn gets +1/+1 until end of turn.
If tails, Grenn gets -1/-1 until end of turn.


"Grenn was a good choice for the ranging, since
he was too stupid to be terrified. Grenn hotly denied it until he realized what he was saying."

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