Grenn, The Aurochs
Whenever Grenn attacks or blocks, flip a coin.
If heads, Grenn gets +1/+1 until end of turn.
If tails, Grenn gets -1/-1 until end of turn.
"Grenn was a good choice for the ranging, since
he was too stupid to be terrified. Grenn hotly denied it until he
realized what he was saying."
Card Comments