Griffith, Falcon of Light
+3: Knights you control gain First Strike, Vigilance, and Haste
till end of turn.
-4: You, Knights you control, and Griffith, Falcon of Light gain
Hexproof till the end of the next turn. Draw a card.
-15: You may sacrifice all permanents you own on the battlefield
except for Griffith, Falcon of Light. If you do, you win the game.
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